如何获取当前组件并添加js

添加星空背景 如何加到组件的背景而不是body $("body").prepend('');

代码主要是这段 如何把 body 改为当前的对象 image.png

FineReport ad 发布于 2021-8-4 10:41 (编辑于 2021-8-4 10:59)
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shirokoLv6资深互助
发布于2021-8-4 10:44

初始化后事件:

$(this.element).prepend('<canvas id="canvas" style="position:absolute;z-index:-2;"></canvas>');

  • ad ad(提问者) 错误了 js 错误
    2021-08-04 10:57 
  • shiroko shiroko 回复 ad(提问者) 什么错误?你写的是组件的初始化事件?
    2021-08-04 10:58 
  • ad ad(提问者) 没错了 但是还是加到body里面
    2021-08-04 10:59 
  • ad ad(提问者) $(this.element).prepend(\'\'); var canvas = document.getElementById(\'canvas\'), ctx = canvas.getContext(\'2d\'), w = canvas.width = window.innerWidth, h = canvas.height = window.innerHeight, hue = 217, stars = [], count = 0, maxStars = 1100; //星星数量,默认1300 var canvas2 = document.createElement(\'canvas\'), ctx2 = canvas2.getContext(\'2d\'); canvas2.width = 100; canvas2.height = 100; var half = canvas2.width / 2, gradient2 = ctx2.createRadialGradient(half, half, 0, half, half, half); gradient2.addColorStop(0.025, \'#CCC\');$(\"body\").prepend(\'\'); var canvas = document.getElementById(\'canvas\'), ctx = canvas.getContext(\'2d\'), w = canvas.width = window.innerWidth, h = canvas.height = window.innerHeight, hue = 217, stars = [], count = 0, maxStars = 1100; //星星数量,默认1300 var canvas2 = document.createElement(\'canvas\'), ctx2 = canvas2.getContext(\'2d\'); canvas2.width = 100; canvas2.height = 100; var half = canvas2.width / 2, gradient2 = ctx2.createRadialGradient(half, half, 0, half, half, half); gradient2.addColorStop(0.025, \'#CCC\'); gradient2.addColorStop(0.1, \'hsl(\' + hue + \', 61%, 33%)\'); gradient2.addColorStop(0.25, \'hsl(\' + hue + \', 64%, 6%)\'); gradient2.addColorStop(1, \'transparent\'); ctx2.fillStyle = gradient2; ctx2.beginPath(); ctx2.arc(half, half, half, 0, Math.PI * 2); ctx2.fill(); // End cache function random(min, max) { if (arguments.length < 2) { max = min; min = 0; } if (min > max) { var hold = max; max = min; min = hold; } return Math.floor(Math.random() * (max - min + 1)) + min; } function maxOrbit(x, y) { var max = Math.max(x, y), diameter = Math.round(Math.sqrt(max * max + max * max)); return diameter / 2; //星星移动范围,值越大范围越小, } var Star = function() { this.orbitRadius = random(maxOrbit(w, h)); this.radius = random(60, this.orbitRadius) / 10; //星星大小,值越大星星越小,默认8 this.orbitX = w / 2; this.orbitY = h / 2; this.timePassed = random(0, maxStars); this.speed = random(this.orbitRadius) / 80000; //星星移动速度,值越大越慢,默认5W this.alpha = random(2, 10) / 10; count++; stars[count] = this; } Star.prototype.draw = function() { var x = Math.sin(this.timePassed) * this.orbitRadius + this.orbitX, y = Math.cos(this.timePassed) * this.orbitRadius + this.orbitY, twinkle = random(10); if (twinkle === 1 && this.alpha > 0) { this.alpha -= 0.05; } else if (twinkle === 2 && this.alpha < 1) { this.alpha += 0.05; } ctx.globalAlpha = this.alpha; ctx.drawImage(canvas2, x - this.radius / 2, y - this.radius / 2, this.radius, this.radius); this.timePassed += this.speed; } for (var i = 0; i < maxStars; i++) { new Star(); } function animation() { ctx.globalCompositeOperation = \'source-over\'; ctx.globalAlpha = 0.5; //尾巴 ctx.fillStyle = \'hsla(\' + hue + \', 64%, 6%, 2)\'; ctx.fillRect(0, 0, w, h) ctx.globalCompositeOperation = \'lighter\'; for (var i = 1, l = stars.length; i < l; i++) { stars[i].draw(); }; window.requestAnimationFrame(animation); } animation(); gradient2.addColorStop(0.1, \'hsl(\' + hue + \', 61%, 33%)\'); gradient2.addColorStop(0.25, \'hsl(\' + hue + \', 64%, 6%)\'); gradient2.addColorStop(1, \'transparent\'); ctx2.fillStyle = gradient2; ctx2.beginPath(); ctx2.arc(half, half, half, 0, Math.PI * 2); ctx2.fill(); // End cache function random(min, max) { if (arguments.length < 2) { max = min; min = 0; } if (min > max) { var hold = max; max = min; min = hold; } return Math.floor(Math.random() * (max - min + 1)) + min; } function maxOrbit(x, y) { var max = Math.max(x, y), diameter = Math.round(Math.sqrt(max * max + max * max)); return diameter / 2; //星星移动范围,值越大范围越小, } var Star = function() { this.orbitRadius = random(maxOrbit(w, h)); this.radius = random(60, this.orbitRadius) / 10; //星星大小,值越大星星越小,默认8 this.orbitX = w / 2; this.orbitY = h / 2; this.timePassed = random(0, maxStars); this.speed = random(this.orbitRadius) / 80000; //星星移动速度,值越大越慢,默认5W this.alpha = random(2, 10) / 10; count++; stars[count] = this; } Star.prototype.draw = function() { var x = Math.sin(this.timePassed) * this.orbitRadius + this.orbitX, y = Math.cos(this.timePassed) * this.orbitRadius + this.orbitY, twinkle = random(10); if (twinkle === 1 && this.alpha > 0) { this.alpha -= 0.05; } else if (twinkle === 2 && this.alpha < 1) { this.alpha += 0.05; } ctx.globalAlpha = this.alpha; ctx.drawImage(canvas2, x - this.radius / 2, y - this.radius / 2, this.radius, this.radius); this.timePassed += this.speed; } for (var i = 0; i < maxStars; i++) { new Star(); } function animation() { ctx.globalCompositeOperation = \'source-over\'; ctx.globalAlpha = 0.5; //尾巴 ctx.fillStyle = \'hsla(\' + hue + \', 64%, 6%, 2)\'; ctx.fillRect(0, 0, w, h) ctx.globalCompositeOperation = \'lighter\'; for (var i = 1, l = stars.length; i < l; i++) { stars[i].draw(); }; window.requestAnimationFrame(animation); } animation();
    2021-08-04 10:59 
  • shiroko shiroko 回复 ad(提问者) 你下面不是还有一个body没改吗?
    2021-08-04 11:01 
最佳回答
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佳了Lv5初级互助
发布于2021-8-4 11:03

可以获取一下背景图,直接在组件加这个背景图

https://help.fanruan.com/finereport/doc-view-3902.html

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  • 最后回答于:2021-8-4 11:03
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